Across
- 5. The CodeBlocks that everyone has
- 8. A container object that can be oriented vertically, horizontally, or both
- 10. Object used for accessing the Android Video Camera
- 12. The CodeBlock that loops until the test fails
- 14. The object used to click
- 16. Used to store a value either local or global
- 17. The object used to only display a single line of text
- 19. The object used to input text (can be multi-line)
- 20. The CodeBlock that has actions both when the test is true and when the test is failed
Down
- 1. Used to display short messages on the screen like a popup
- 2. The side of AppInventor where you drop and add objects
- 3. A specific example of an object eg Button1, TextBox1, etc...
- 4. Where the apps run when you test them on a computer (not a tablet)
- 5. Where the coding magic happens
- 6. Object used for sounds
- 7. The CodeBlock used to create actions
- 9. Object used for accessing the Android Camera
- 11. Object used to hold drawings and animated sprites
- 13. The CodeBlock that has an action only when some test is true
- 15. The section on the Design Window that has all the available objects
- 18. The section of CodeBlocks that determine how the program acts