AppInventor Vocab

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Across
  1. 5. The CodeBlocks that everyone has
  2. 8. A container object that can be oriented vertically, horizontally, or both
  3. 10. Object used for accessing the Android Video Camera
  4. 12. The CodeBlock that loops until the test fails
  5. 14. The object used to click
  6. 16. Used to store a value either local or global
  7. 17. The object used to only display a single line of text
  8. 19. The object used to input text (can be multi-line)
  9. 20. The CodeBlock that has actions both when the test is true and when the test is failed
Down
  1. 1. Used to display short messages on the screen like a popup
  2. 2. The side of AppInventor where you drop and add objects
  3. 3. A specific example of an object eg Button1, TextBox1, etc...
  4. 4. Where the apps run when you test them on a computer (not a tablet)
  5. 5. Where the coding magic happens
  6. 6. Object used for sounds
  7. 7. The CodeBlock used to create actions
  8. 9. Object used for accessing the Android Camera
  9. 11. Object used to hold drawings and animated sprites
  10. 13. The CodeBlock that has an action only when some test is true
  11. 15. The section on the Design Window that has all the available objects
  12. 18. The section of CodeBlocks that determine how the program acts