3460:421 OOP Software Design
Across
- 3. One feature of a good design is a consistent, ______ vocabulary
- 5. In design, we create a ____ of a software artifact
- 6. The layer right below a system
- 7. In a good design, it is easy to add _____
- 9. In ____ design, we determine what classes exist and what methods they have
- 11. In design, we define the overall _____
- 13. In a good design, it is easy to ____ bugs
- 14. Another name for the layer equivalent to a class
- 15. The lowest layer of a system
- 16. In low-level design, we are closer to ____
- 17. Another name for the layer equivalent to a directory
- 19. Treat as the same layer as a method
- 20. A good design has the _______ efficiency
- 21. One feature of a good design is ___ cohesion
- 22. A C++17 method specifier that is a contextual keyword
Down
- 1. In class design with more than a single class, we have to determine the ______ of the classes
- 2. ____-____ ____, which comes from object-oriented programming, asks the question, "What are the classes?"
- 4. In ___-level design we are closer to analysis
- 5. In a good design, it is easy to determine the _____ of bugs
- 8. ____ _____, which comes from structured programming, asks the question, "What are the functions?"
- 10. In good design errors are handled _____
- 12. Design primarily involves making choices between _____ ____
- 18. One of the C++ access specifiers
- 23. One feature of a good design is ____ coupling