PLTW CSIM Vocabulary

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Across
  1. 2. device that responds to a physical stimulus (such as heat, light, sound, pressure, magnetism, or a particular motion) and transmits a resulting impulse (such as for measurement or operating a control)
  2. 5. The results of the operation of a system. Example - a computer output could be information or signals produced or delivered.
  3. 10. a sequence of characters (letters, numerals, symbols, and punctuation marks)
  4. 11. A chip that processes information and data from input and delivers information or data as an output.
  5. 14. The process of solving problems using a series of steps.
  6. 15. To break a problem down into smaller pieces.
  7. 16. data that ranges on a continuous scale
  8. 18. a block of code that is triggered when a certain event happens
  9. 20. the attempt to find and fix errors in computer hardware or programs
  10. 21. This happens when a circuit doesn’t have a load.
  11. 22. a semiconductor diode that emits light when conducting current
  12. 23. data represented as either yes/no or true/false
Down
  1. 1. A command that performs different actions depending on whether a condition is true or false.
  2. 3. a simulator that imitates a program or events
  3. 4. a collection of real components, power sources, and signal sources, all connected so current can flow in a complete circle.
  4. 6. Something put into a system, such as resources, information, or signals, in order to achieve a result.
  5. 7. Building interactive physical systems using software and hardware that can sense and respond to the analog world.
  6. 8. A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs.
  7. 9. The science of creating solutions and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
  8. 12. a flaw in a computer program that causes the program to produce an incorrect result or behavior
  9. 13. A set of instructions that a computer executes to achieve a particular objective.
  10. 17. An ordered set of instructions that are used to carry out a task.
  11. 19. a placeholder in a device’s memory that stores a value a program is using