| Across |
| 1. |
Wired network connection system. |
| 6. |
Classic single-player card game. |
| 7. |
Data carried in a packet. |
| 9. |
Hidden folder for user-specific app data. |
| 10. |
Delay in network communication. |
| 11. |
Test to differentiate humans from bots. |
| 12. |
Network tool to check connection speed. |
| 13. |
Browser-stored user data. |
| 14. |
Digital key for authentication. |
| 16. |
Data transformed into a fixed-length string. |
| 17. |
Data rate in media streams. |
| 18. |
Network security barrier. |