3460:421 OOP S22 Software Design

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Across
  1. 5. One feature of a good design is _____ cohesion
  2. 6. In design, we define the overall _____
  3. 8. One of the C++ access specifiers
  4. 9. Another name for the layer equivalent to a class
  5. 10. The lowest layer of a system
  6. 17. In a good design, it is easy to add _____
  7. 18. Software design must satisfy _____ requirements
  8. 19. Another name for the layer equivalent to a directory
  9. 21. In a good design, it is easy to _____ bugs
  10. 22. In software design, we create a specification of a software artifact using a set of primitive _____
  11. 23. One feature of a good design is _____ coupling
  12. 24. _____ _____, which comes from structured programming, asks the question, "What are the functions?"
  13. 25. In design, we create a _____ of a software artifact
  14. 27. In _____-level design, we are closer to analysis
Down
  1. 1. In software design, we create a specification of a software artifact that is subject to _____
  2. 2. One feature of a good design is a consistent, _____ vocabulary
  3. 3. In class design with more than a single class, we have to determine the _____ of the classes
  4. 4. The layer right below a system
  5. 7. _____-_____ _____, which comes from object-oriented programming, asks the question, "What are the classes?"
  6. 11. Design primarily involves making choices between _____
  7. 12. In a good design, it is easy to determine the _____ of bugs
  8. 13. In _____ design, we determine what classes exist and what methods they have
  9. 14. A good design has the _____ efficiency
  10. 15. Treat as the same layer as a method
  11. 16. In good design, errors are handled _____
  12. 20. In low-level design, we are closer to _____
  13. 26. Software design is the _____ of defining software methods, functions, objects