3460:480 F21 HFSD Chapter 10

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Across
  1. 3. Never ...... any code you haven't written or run in some way
  2. 6. The ......... decides what is in or out for iteration 2
  3. 9. Trust .... .... when it comes to reusing software
  4. 10. Code ......... is one very useful technique to get you developing quickly and productively
  5. 12. If your software doesn't work, it's your ......... to get it fixed
  6. 13. If you ......... that a piece of code works you are heading for a world of pain
Down
  1. 1. ......... deals with the real world when you're planning your next iteration
  2. 2. You should let your customer ......... your user stories, bug reports and other pieces of work before you begin planning iteration 2
  3. 4. You treat third party code the ......... as your own code
  4. 5. .... .... are also included in the candidate work for the next iteration
  5. 7. You may be following a great ........., but don't assume that anyone else is
  6. 8. Mercury Meals, other frameworks, code libraries and even code samples are all cases where you will want to consider ......... code
  7. 11. Your velocity helps you calculate how many ......... days you can handle in iteration 2