Across
- 3. This king can make a grand and costly entrance, but usually duelists find him drained on arrival.
- 6. This spellcaster is such a Yugiboomer. If special summons have ruined the game, may as well not have any!
- 7. This shadowy horseman is a strong beatstick but a bit too easily triggered.
- 9. White dogs, typhoons, sparks, and balloons all tend to do this.
- 10. When brawling with beastly warriors, this spell cuts your odds of winning in half.
- 14. You'll rarely see this guy in the flesh, but even his phantom can leave your hand and field in ruins.
- 15. Recycling monsters with this spell is an act of pure ______.
- 18. Practice your button combos and you get a versatile spell that can change (or steal!) the game; Abbreviated.
- 20. You can put this monster in hot chocolate, but watch out! You might get burned.
Down
- 1. Don't touch that deck, main or extra, unless you want to get zapped!
- 2. You may not dig having to summon your monsters over and over when encountering this furry friend.
- 4. Acronym; This tome might be poorly written—it always leaves its reader in the dark!
- 5. When facing down an inevitable OTK or a tub of ice cream, this is usually your best option.
- 8. REDMD can't summon it, but this cool "dragon" is a ferocious combo monster all the same.
- 11. He's left his fiendish days behind him and now shares his power with a new ghoulish gang.
- 12. Give your ritual decks a hand (or several) with this versatile searcher.
- 13. This friendly angel loves giving you gifts when he fights defense position monsters.
- 16. He's great at getting banished monsters back, but he has horrible timing.
- 17. This otherworldly scavenger loves to pick and peck through your trash.
- 19. With this ATK-boosting spell, birds of a feather flock together. And so do... Robots?
