Across
- 2. device that responds to a physical stimulus (such as heat, light, sound, pressure, magnetism, or a particular motion) and transmits a resulting impulse (such as for measurement or operating a control)
- 5. The results of the operation of a system. Example - a computer output could be information or signals produced or delivered.
- 10. a sequence of characters (letters, numerals, symbols, and punctuation marks)
- 11. A chip that processes information and data from input and delivers information or data as an output.
- 14. The process of solving problems using a series of steps.
- 15. To break a problem down into smaller pieces.
- 16. data that ranges on a continuous scale
- 18. a block of code that is triggered when a certain event happens
- 20. the attempt to find and fix errors in computer hardware or programs
- 21. This happens when a circuit doesn’t have a load.
- 22. a semiconductor diode that emits light when conducting current
- 23. data represented as either yes/no or true/false
Down
- 1. A command that performs different actions depending on whether a condition is true or false.
- 3. a simulator that imitates a program or events
- 4. a collection of real components, power sources, and signal sources, all connected so current can flow in a complete circle.
- 6. Something put into a system, such as resources, information, or signals, in order to achieve a result.
- 7. Building interactive physical systems using software and hardware that can sense and respond to the analog world.
- 8. A small computer on a single integrated circuit containing a processor, memory, and programmable inputs and outputs.
- 9. The science of creating solutions and solving problems using the help of a computer. Some of the areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
- 12. a flaw in a computer program that causes the program to produce an incorrect result or behavior
- 13. A set of instructions that a computer executes to achieve a particular objective.
- 17. An ordered set of instructions that are used to carry out a task.
- 19. a placeholder in a device’s memory that stores a value a program is using
