Across
- 2. Promoting or advertising a product or service to reach a target audience.
- 4. Technology and software based on connecting via an online network.
- 6. Content or projects funded by a client or broadcaster, often with specific requirements.
- 7. Programs used on computing devices during pre-production and events.
- 8. The intended group of consumers for a media product and who it is aimed at.
Down
- 1. Individuals or groups with an interest or influence on a media organisation’s outcomes.
- 3. Financial planning for a creative project to ensure all required components are funded.
- 4. Revenue generated through direct sales of products or services.
- 5. The hardware equipment needed to run a project.
- 7. Using renewable materials and environmentally friendly methods to create longer-lasting products.
