1.1-1.4 Vocab

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Across
  1. 4. technology- A standard, short-range wireless connection for
  2. 6. objective.
  3. 7. To carry out or put into effect
  4. 11. Statements- A command that performs different actions depending on
  5. 14. and hardware that can sense and respond to the analog world.
  6. 15. Something unexpected that happens while a program is running.
  7. 20. devices.
  8. 25. To break down a problem into smaller pieces.
  9. 26. science- The science of creating solutions and solving
  10. 28. Trace- A method to analyze and record information about a program’s
  11. 31. A chip that processes information and data from input and
  12. 33. A program that translates instructions or code into a language that can be
  13. 34. symbols connected by arrows to show the direction of the flow of action.
  14. 35. computing- Building interactive physical systems using
  15. 37. semiconductor diode that emits light when conducting current.
  16. 39. information or data as an output.
Down
  1. 1. or behavior.
  2. 2. The results of the operation of a system.
  3. 3. programming- A drag & drop programming environment where code
  4. 5. solutions using a computer system.
  5. 8. A small computer on a single integrated circuit
  6. 9. device to another.
  7. 10. A diagram that represents an algorithm, work flow, or process & uses
  8. 12. Repeating process steps to continuously improve a work product
  9. 13. using the help of a computer.
  10. 16. An interruption or break in a signal or transmission from
  11. 17. To identify bugs or errors in computer hardware or programs and fix them.
  12. 18. Scientists- Scientists who apply their knowledge of computation to
  13. 19. A flaw in a computer program that causes the program to produce an incorrect
  14. 21. A simulator that imitates a program or events.
  15. 22. a processor, memory, and programmable inputs and
  16. 23. Something put into a system, such as resources, information, or
  17. 24. a condition is true or false .
  18. 27. An ordered set of instructions that are used to carry out a task.
  19. 29. snap together to form a program.
  20. 30. A set of instructions that a computer executes to achieve a
  21. 32. in order to achieve a result.
  22. 36. and understood by a computer.
  23. 38. Thinking- The process of solving problems using a series of steps.