12 principle of animation crossword puzzle
Across
- 1. and stretch A technique where an animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it hits the ground and stretched when it is in the air.
- 4. Creating a way for the audience to expect and be ready for the next action.
- 5. The animation principle that requires drawings to have visual interest and be pleasing to look at.
- 6. the act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
- 8. in and out References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by including more in-between frames at the beginning and end of an action, with few frames in the middle of the action.
- 10. intensifying actions, emotions, or characteristics in order to capture the audience’s interest.
- 12. to pose Sketching out of the key poses first before filling in the in-between poses
- 13. The animation principle that the number of frames used for an action determines how long that action is on the screen.
Down
- 2. drawing the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in 2D space.
- 3. Animating an action from the first drawing to the end of the sequence in order.
- 7. Movement after an action ends. Actions almost never come to an immediate stop – parts of the figure or object continue to move past the termination
- 9. action The animation principle focused on the importance of smaller actions to support the main action.
- 11. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff.