12 Principles of Animation

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Across
  1. 2. the animation principle that requires drawings to have visual interest and be pleasing to look at
  2. 3. The animation principle that considers to represent the weight, depth, and balance of a 3D figure in a 2D space
  3. 4. intensifying actions, emotions, or characteristics in order to capture the audience’s interest
  4. 7. A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression and is less stiff
  5. 10. A slight variation in the timing and speed of free or loose parts in an object to make it more natural. Maintains consistent flow between phases of an action
  6. 12. References the timing of an object or figure at the beginning and the end of a sequence. Created in animation by using one or more in between frames at the beginning and end of an action, with few frames in the middle of the action
  7. 13. The act of showing or presenting an idea in a completely or clear manner, so the audience will understand what the message is
Down
  1. 1. The animation principle focused on the importance of smaller actions to support the main action.
  2. 5. Sketching out the key poses before filling in the in-between poses
  3. 6. A technique where a animated character or object is drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: A bouncing ball looks squashed when it hits the ground and stretched when it’s in the air
  4. 8. Animating an action from the first drawing to the end of its sequence in order
  5. 9. creating a way for the audience to expect and be ready for the next action
  6. 11. The animation principle that the number of frames used for an action determines how long that action is on the screen.