12 principles of animation
Across
- 2. Starts movement slowly an stays slow
- 3. through Throwing a baseball
- 5. It make the character look more real and funny when they hit a wall
- 8. The peak of a throw of a baseball
- 10. The build up before a action
- 12. Any action that comes from the primary action
- 13. Number of frames between poses
- 14. drawing 1 to the end in sequence order
Down
- 1. Key poses for characters
- 4. Different parts of a character moving at the same time
- 6. Setting up your scene
- 7. Make the drawing look 3D
- 9. Make the character design stand out
- 11. Making the frame silly