12 principles of animation

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Across
  1. 3. Important positions in the action defining the starting and ending points of any smooth transition. (2 words)
  2. 6. Any objects that can be animated (and therefore rigged), used or not by the character.
  3. 9. shot where the camera remains completely stationary (2 words)
  4. 14. shot where you see the subject from head to hip. (2 words)
  5. 15. camera movement right to left where the camera is on a fixe axis
  6. 16. Describes the width and height dimensions for any scene, frame or film format. (2 words)
  7. 17. art of transmiting through body language, a good sense of timing and strong poses.
  8. 18. shot deliberately designed to look wobbly, shaky, or unstable.
  9. 19. secondary motion caused by the main action. (2 words)
  10. 21. communication step between the storyboard and the animation.
Down
  1. 1. Pose that precedes and prepares an action.
  2. 2. refers to an image's overall clarity in terms of both focus and contrast
  3. 4. shot in which the viewer can see the whole area in which a sequence is happening. (2 words)
  4. 5. when the camera height is at its lowest (3 words)
  5. 7. when the camera is placed over the actors.
  6. 8. minimal amount of movement used to keep a character alive while still communicating a strong stance or attitude. (2 words)
  7. 10. Small auxiliary movements destined to enrich the main action without distracting. (2 words)
  8. 11. illusory, imaginary plane through which the audience watches the film. (2 words)
  9. 12. manner in which a moving object covers a distance from one position to the next.
  10. 13. shot that captures a subject while moving around in a circle (2 words)
  11. 14. measure of the gravitational force acting on an object.
  12. 15. camera shot where the camera physically moves away from the subject (2 words)
  13. 20. camera movement where the camera goes up and down on a vertical axes.