12 Principles of animation crossword

1234567891011
Across
  1. 4. intensifying actions, emotions, or characids in order to capture the audience’s interest.
  2. 7. Animating an action from the first drawing to the end of the sequence in order.
  3. 8. the animation principle that considers how to represent the weight, depth, and balance of a 3D figure in a 2D space.
  4. 9. the animation principle that requires drawings to have visual interests and be pleasing to look at.
  5. 10. The animation principle that the number of frames used for an animation determines how long that action is on the screen.
  6. 11. A technique where an animated character or object id drawn in a more exaggerated way to show velocity, momentum, and mass. Ex: a bouncing ball looks squashed when it hits the ground and stretched when it is in the air.
Down
  1. 1. A slight variation in the timing and the speed of free or loose parts in an object to make It more natural. Maintains constant flow between Phases of actions.
  2. 2. The act of showing or presenting an idea in a completely clear manner, so the audience will understand what the message is.
  3. 3. Sketching out the first key poses first below filling in the in-between poses.
  4. 5. Creating a way for the audience to expect and be ready for the next action.
  5. 6. the animation principle focused in the important of smaller actions to support the main action.
  6. 7. Reference the thing of an object or figure at the begging and the end of a sequence. Created in a animation by including more in between frames at the begging and end of an action, with few frames in the Arcs A curved visual path for a character’s actions from one extreme to another. This creates motion that has more expression is less stuff.