1.2 Vocabulary

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Across
  1. 1. The automatic conversion that the Java compiler makes from the wrapper class to the primitive type.
  2. 4. Simplifying a program to reduce complexity.
  3. 7. The automatic conversion that the Java compiler makes between primitive types and their corresponding object wrapper classes.
  4. 9. A method for creating an object in a class.
  5. 14. A collection of modules.
  6. 15. The formal implementation, or blueprint, of the attributes and behaviors of an object.
  7. 16. A paradigm for programming in which code describes a class with methods, including a method for creating an object in the class.
  8. 17. A single object of a particular class.
  9. 18. A task or other significant event in the development process.
  10. 19. When there are multiple definitions with the same name but different signatures.
  11. 22. Dominant method for designing human-computer interaction.
  12. 23. A specific instance of a class with defined attributes.
  13. 25. Type of method call; it means that an object must be instantiated to invoke the method.
  14. 27. Defines a constructor or a method.
  15. 29. A value that is passed into a constructor or method.
  16. 30. Used to define numeric variables that are holding whole numbers.
Down
  1. 2. Hold a memory address that refers to a specific object.
  2. 3. Making a set of instructions available for general use.
  3. 5. Any value that a method gives back to the statement from which the method is called.
  4. 6. Used to invoke an object's method.
  5. 8. The list of variables passed to a constructor or method and used in its implementation.
  6. 10. Attaching two things side-by-side, frequently strings of text.
  7. 11. Define an object's behavior.
  8. 12. Describes a constructor or a method and defines how it is used.
  9. 13. The process of breaking a complex problem or system into parts that are easier to conceive, understand, program, and maintain.
  10. 20. Used to define numeric variables holding numbers with decimal points.
  11. 21. The process of creating an object, an instance of a class.
  12. 24. Initializes formal parameters with copies of the actual parameters.
  13. 26. An error that indicates a special circumstance that should be handled by an exception handler.
  14. 28. A predefined, reserved word used in programming that have special meanings to the compiler.