1.3 Vocabulary Crossword

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Across
  1. 2. A single object or variable/value in a collection.
  2. 5. To determine the result of an expression.
  3. 9. The digital representation of an instruction that will be fetched, decoded, retrieved, and executed by the CPU.
  4. 10. The grammar of a programming language, defining what specific sequences of characters are allowed, what they mean, and how they can be put together.
  5. 13. The set of functions available to the programmer without the need to use any “import” or “include” statements.
  6. 15. A native type in Python that can store a collection but cannot assign new values to individual elements.
  7. 16. A computer program created to read an entire program and convert it into a lower-level language and ultimately to assembly language used by the processor.
  8. 17. Converting data from one type to another, e.g., from string to int, potentially losing information.
  9. 18. A unique identifier given to the function when it is defined and used again whenever the function is called.
  10. 20. Zeros and ones that represent simple instructions executed by a processor.
  11. 22. A collection of modules.
  12. 23. A software development process in which developers first create a test suite and then create the code to satisfy the test suite, e.g., Xtreme Programming.
  13. 24. A graphic organizer that can be used to show the procedural pathways within a program.
  14. 25. Denoted by either ‘’’, or “”” these can generate docstrings and allow the programmer to leave notes in code that span several lines without having to type ‘#’ at the beginning of each line.
  15. 26. Code telling the interpreter or compiler to execute a function or method defined elsewhere, replacing the call with a return value if applicable.
  16. 27. The ‘=’ character causes the compiler or interpreter to evaluate to the expression on its right and store the result in the variable(s) on its left.
  17. 30. A string that contains no characters.
  18. 32. Ensure that the values stored in variables are of the correct type and/or within appropriate value ranges.
  19. 34. A native type in Python representing a sequence of characters. Strings are both iterable and immutable.
  20. 35. A special comment located at the beginning of a program or the beginning of a function that is used to automatically create help documentation.
  21. 37. An error or other message raised by the interpreter or compiler to indicate a special circumstance that should be handled by an exception handler. If an exception is not handled, the program will stop and report the error.
  22. 38. The portion of a program that knows about a variable and can access its value. In Python a variable has a local scope (the variable can only be used in a function definition) or global scope (the variable can be used anywhere in the source file of code).
Down
  1. 1. A very tiny part of the processor microchip that stores bits of data, typically 32 or 64 bits in modern computers.
  2. 3. An object that is able to be changed after its creation.
  3. 4. Python allows a programmer to specify the value for an argument if the function is called without that actual argument.
  4. 6. The directory in the file system you are currently "in".
  5. 7. In Python import is a key word for using one module of code from inside another module.
  6. 8. Not able to be changed after creation.
  7. 11. Algorithmic structure for performing the instructions multiple times, with each pass through the loop called an iteration. Usually controlled by a condition evaluated with each iteration.
  8. 12. A variable or value with several elements such as a string, tuple, or list.
  9. 14. A conditional with one or more logical operators used to incorporate several logical expressions.
  10. 19. Any value that a method or function gives back to the statement command from which the function or method is called.
  11. 21. A list of code that was executed just before an exception stopped the program.
  12. 24. A native type representing rational numbers to limited precision.
  13. 28. Selecting a portion of a collection.
  14. 29. The values that the programmer provides in the function call.
  15. 31. A native type representing the integers, which are positive whole numbers and their opposites.
  16. 33. Any single typeset unit, including uppercase and lowercase letters, digits, punctuation marks, international characters like letters with Ümläüts, and special characters like tabs and carriage returns.
  17. 36. An encapsulated collection of one or more related classes, each with its own methods and attributes.