Frisbee
Across
- 2. To begin play, players from each team line on their end zones and the defensive team throws to the other team, as a ‘Kick Off’. Each time a goal is scored, the teams switch the direction of their attack and the team which scored stays in that end zone and throws off to the other.
- 4. The underlying concept of fair play inherent in all respects of the sport of Ultimate.
- 5. Each time the offense completes a pass in the defense's end zone, the offense scores a point. Each time a goal is scored, the teams switch the direction of their attack and the team which scored throws off.
- 6. Bodily contact by defensive players, usually to the hands or arms of offensive players, which clearly interference with either the throw or the catch. When a foul is called the offending player has the opportunity to ‘contest’ the call, i.e. to declare that it was not a foul. If there is a contest the play is typically redone.
- 8. When the marker reaches the end of the stall count (ten) before the offensive player has released the disc.
- 10. Any of the six players playing defense not covering the thrower.
- 13. Pass A pass used to move the disc laterally across the field; often used in conjunction with the dump.
- 15. Crossing the goal line by any offensive or defensive player prior to the pull.
- 19. an offensive player in position to receive a pass from a thrower. After catching a pass, the receiver is only allowed the fewest number of steps required to come to a stop and establish a pivot foot.
- 20. An offensive movement characterized by a sharp change of direction, often combined with a change in speed.
- 21. Any attempt (offensive or defensive) to do something exciting.
Down
- 1. Players not in the game may replace players in the game after a score and during an injury timeout.
- 3. A technique used by the defense to control the direction the disc is moved.
- 5. count The amount of time the offensive player with the disc has to throw it. The stall count must be called aloud by the marker at a reasonable pace, beginning with “stalling, one, two, and three...” The player calling the stall must be within 3 meters of the person with the disc in order to count, but must also be at least an arm’s length away from the player.
- 7. A pass thrown in front of a receiver in motion, taking into account her / his speed and direction.
- 9. Any throw that goes against the defense’s mark.
- 11. The foot upon which the thrower pivots. Usually, it is the opposite foot of the throwing hand.
- 12. The defensive player who is guarding the thrower. The marker must be positioned at least one disc’s diameter (approximately one foot) from the thrower and cannot straddle the thrower’s pivot foot.
- 14. Big throw by the offense; usually the length of the field.
- 16. When the disc is forcibly knocked from the offensive player’s hands. The disc is returned to the offensive player’s possession and the stall count goes back to 0, unless the call is contested.
- 17. The part of the field in the direction of the offensive team’s end zone relative to thrower. Dump Pass / A short lateral or backwards pass.
- 18. A violation that occurs when a defensive players cannot cover her / his opponent because of bodily interference by another player. It is a dangerous play in Ultimate because of the speed with which players are running. Picks don’t have to be intentional and you can be picked by your own teammate.