DM Unit 2

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Across
  1. 3. These apps serve to better the nation and are normally sponsored or paid for by the government or agencies as part of its operational costs.
  2. 4. A person in whose life there have always been computers, video games and the Internet.
  3. 5. These are mobile OS specific apps such as downloadable games or media players on news reading devices. These are applications designed to run on specific platforms on specific devices.
  4. 11. A group of people identified as being likely customers of a business
  5. 13. A web page usually updated by one person; most allow viewers to post comments
  6. 17. This part of the mobile app development process gives visualization from the designers perspective of the skeletal structure of the mobile app. It can be considered as the blueprint for mobile app development as it captures the structure, hierarchy and relationship between the various elements that will form the entire mobile app interface.
  7. 19. The use of a computer to create movement on the screen.
  8. 20. This characteristic of the mobile user experience affects all aspects of design, especially navigation. Desktop apps can support fixed navigation bars, while mobile are generally limited to pull-out menus.
  9. 21. red, blue, green refers to a system for representing the colors used on a computer display
  10. 22. A popular file format used for photographs on the web
Down
  1. 1. This business model works by offering simple and basic services for free for the user to try and more advanced or additional features at a premium.
  2. 2. format used for the layout of webpages in conjunction with HTML
  3. 6. This mobile development is the creation of software applications that are compatible with multiple mobile operating systems
  4. 7. A form of mobile marketing, it is used to create a hype before app released by way of press release, social media teasers, guerrilla marketing etc.
  5. 8. a programming language used for creating web pages.
  6. 9. a Web site that allows users to add and update content on the site using their own Web browser
  7. 10. This refers to the buying of goods and services from inside an application on a mobile device, such as a smartphone or tablet.
  8. 12. A downloadable digital video or audio file that can be narrated or contain music and video
  9. 14. name used in URL's to identify a particular webpage
  10. 15. The production and development philosophy of allowing end users and developers to see and modify the original version. Andriod OS operates using this.
  11. 16. The illegal act of sending messages that appear to come from real sources, but really come from spammers to get people to share personal information.
  12. 18. The capacity of a device to process or transmit information. The more information it can handle per second, the greater it is.