Intro Computer Science Crossword
Across
- 1. understand and identify your audience's problems or needs
- 4. how a computer takes in information from the world (keyboard, mouse, touchscreen)
- 8. *abbreviation* a framework for identifying problems, designing solutions, testing and refining
- 9. a set of (often repeated) steps used to solve a problem
- 12. long-term memory even when the computer is turned off
- 14. something that happens outside a program that the program can respond to (like a screen tap or mouse click)
- 15. a programming language found in editors—such as Microsoft MakeCode and Scratch—that uses different colored and shaped blocks that connect in a specific order to allow beginners to learn concepts without having to worry about syntax
- 16. construct rough drafts or sketches of your ideas
- 17. a chip inside the computer and it's how the computer transforms information
- 20. test your prototype solutions
- 21. a handheld microcomputer with many inputs and outputs
- 23. a text-based programming language that uses letters, numbers, and symbols. It's one of the most popular programming languages in the world
Down
- 2. a self contained set of instructions for performing a specific task within a computer program
- 3. a detailed outline or rough draft of a program. natural language and code
- 5. brainstorm several possible creative solutions
- 6. a coding editor in Code Connection that lets you code with two programming languages: Block or JavaScript
- 7. part of a program that runs when a specific event happens
- 10. where you will build your programs
- 11. how the computer remembers things
- 13. learning more about the target audience
- 18. virtual space that shows what your program will look like when running on a micro:bit
- 19. *abbreviation* short-term memory that disappears when the computer is turned off
- 22. how a computer displays or communicates information