Game design Puzzle
Across
- 1. allow the computer to give you information
- 5. Objects that are not animated
- 7. cannot receive programming
- 8. a program file that a computer can read and run
- 10. assigns programming to objects
- 13. When a 2D image is used in a game
- 17. an accelerometer to sense how quickly you move the device and at what angle it is being held
- 19. The collection of words and symbols themselves are called
- 20. what occurs when the condition is met
- 22. can receive programming
- 23. a person who is involved in the development of a video game
- 28. a computer program
- 30. how the player connects to the game
- 33. what must exist or become true
- 35. an exact copy that inherits all the properties of the original object
- 37. a list of computer commands
- 38. The process of matching the footsteps to the translation motion of the object is called
Down
- 2. small images that represent a full-size image
- 3. the person who creates images and graphics used in a game
- 4. allow the user to give information to the computer
- 6. A short sound file is typically referred to as
- 9. a programmable container that can have an interaction or event
- 11. a visual effect placed between the frames to gradually move to the next frame
- 12. A long sound file is typically referred to as
- 14. a video screen that senses pressure or electrical resistance from your finger to activate commands
- 15. the smallest picture elements displayed on a video screen.
- 16. a series of images, or frames, with slight differences that are played in sequence to create the illusion of movement
- 18. makes the job of computer programming much easier
- 21. where you place game objects to create a scene
- 24. programming into a file that can run on a specific type of device is called
- 25. an executable is changed to make it compatible with a different device, it is called
- 26. a repeating of an animation or sound when it reaches the end
- 27. a single action-reaction relationship for the game
- 29. an exact copy of an object, but its properties are not linked to the original
- 31. breaks down the pseudocode logic statement into condition events and action events
- 32. a small image
- 34. Movement of an object is referred
- 36. not actual programming code, rather it is based on English and used to record the programming logic
- 39. to pause the cursor over the button without moving or clicking