Programming Key words

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Across
  1. 2. A data type which can only be True of False.
  2. 3. A named memory location used for tracking data. Value can change while the program is running.
  3. 8. a value which does not change while the program is running.
  4. 9. Placing spaces at the beginning of a line.
  5. 12. choosing between different options.
  6. 13. a datatype used for storing data with letters, symbols and numbers
  7. 14. A symbol which represents an action to be performed.
  8. 15. A name given to an object.
Down
  1. 1. a data type used to hold a single letter
  2. 4. A datatype used for storing values with a decimal point.
  3. 5. The only symbol which can be used in an identifier
  4. 6. The function used to get data from the keyboard.
  5. 7. a datatype used for storing whole numbers.
  6. 9. Repeating an action.
  7. 10. the arrangement of words and symbols to create valid a program.
  8. 11. The function used to display text on the screen.