Programming Key words
Across
- 2. A data type which can only be True of False.
- 3. A named memory location used for tracking data. Value can change while the program is running.
- 8. a value which does not change while the program is running.
- 9. Placing spaces at the beginning of a line.
- 12. choosing between different options.
- 13. a datatype used for storing data with letters, symbols and numbers
- 14. A symbol which represents an action to be performed.
- 15. A name given to an object.
Down
- 1. a data type used to hold a single letter
- 4. A datatype used for storing values with a decimal point.
- 5. The only symbol which can be used in an identifier
- 6. The function used to get data from the keyboard.
- 7. a datatype used for storing whole numbers.
- 9. Repeating an action.
- 10. the arrangement of words and symbols to create valid a program.
- 11. The function used to display text on the screen.