Game Jam
Across
- 3. testing Asking real people to try out a product and then make it better based on user feedback.
- 5. Sections of code that only run under certain conditions.
- 8. The action of doing something over and over again.
- 13. A sprite that serves as a solid obstacle for the other sprites on the screen.
- 15. A sprite that responds to the user’s commands and is affected by gravity.
- 16. Define how the game works and what determines success or failure in the game.
- 17. An action that causes something to happen.
Down
- 1. Variables store information (data). The value stored in a variable can be updated throughout a program. Examples of variables include scores and player names.
- 2. An action that a sprite performs continuously until it’s told to stop.
- 4. Make partial or minor changes to something, typically so as to improve it
- 6. Identifies sprites as player or environment, which determines how they interact with sprites of other types.
- 7. A list of steps to complete a task.
- 9. A statement that a program checks to see if it is true or false. If true, an action is taken. Otherwise, the action is ignored.
- 10. A creative event where people come together in teams to make video games based on a chosen theme within a limited amount of time.
- 11. Collection of information for reference or analysis.
- 12. Variables store information (data). The value stored in a variable can be updated throughout a program.
- 14. A graphic on the screen with a location, size, and appearance.