OOSE ACTIVITY - 2

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Across
  1. 2. Modular and replaceable part of a system
  2. 8. Process of creating child classes from a parent
  3. 10. Process of forming a parent class from child classes
  4. 12. Collection of abstract methods without implementation
Down
  1. 1. Oriented Approach Development method based on objects and classes
  2. 3. Grouping of related classes and interfaces
  3. 4. Request sent from one object to another
  4. 5. Data member that describes object properties
  5. 6. Function that defines object behavior
  6. 7. Engineering Application of engineering principles to software development
  7. 9. Diagram UML diagram representing object state changes
  8. 11. Diagram UML diagram showing static structure of system