Computers and Technology

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Across
  1. 1. The programs, applications, and operating systems that tell a computer's hardware what to do.
  2. 3. The planning phase where the layout, architecture, and user interface (UI) of a product are mapped out before building.
  3. 6. A digital video camera that feeds or streams its image in real time to or through a computer to a network.
  4. 9. The established link between two devices or systems (like Wi-Fi or Bluetooth) that allows them to exchange data.
  5. 11. To run a program or device through various scenarios to identify errors (bugs) and ensure it meets requirements.
  6. 13. The physical components of a computer system, such as the motherboard, CPU, and monitor.
  7. 16. A controlled test or "trial run" of a new feature or piece of hardware to see how it performs under specific conditions.
  8. 17. The process of building a new digital asset, such as writing a new script or generating a 3D model.
  9. 18. A handheld input device used to control a cursor on a graphical user interface (GUI).
  10. 19. The set of physical tools, machinery, and devices required to perform a specific technical task or experiment.
Down
  1. 2. To apply scientific and mathematical principles to design, build, and maintain complex structures, machines, or software systems.
  2. 4. A handheld device that combines mobile phone capabilities with advanced computing functions like internet access and app execution.
  3. 5. The ongoing process of writing code and building software features to turn a design into a working product.
  4. 7. The process of setting up software or hardware on a computer system so it is ready for use.
  5. 8. A completely new device, process, or software method that has been created to solve a problem.
  6. 9. To modify code, hardware configurations, or system settings to improve performance or fix a bug.
  7. 10. A specialized environment (physical or virtual) equipped for scientific research, hardware testing, or software sandboxing.
  8. 12. A powerful computer or system that provides data, services, or resources to other computers (clients) over a network.
  9. 14. In computing, this refers to code—the specific commands given to a processor to execute a task.
  10. 15. A sudden, unexpected failure of a software application or an entire operating system, causing it to stop functioning.