Pokemon Held Items

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Across
  1. 2. Holder's Speed is 1.5x, but it can only select the first move it executes.
  2. 4. If held by a Cubone or a Marowak, its Attack is doubled.
  3. 7. Renders the holder immune to entry hazard damage (like Stealth Rock, Spikes, and Toxic Spikes)
  4. 11. Holder's Ability cannot be changed, suppressed, or ignored by any effect.
  5. 13. Holder's Speed is halved. The Klutz Ability does not ignore this effect.
  6. 14. If holder becomes infatuated, the other Pokemon also becomes infatuated.
  7. 16. The accuracy of attacks against the holder is 0.9x.
  8. 18. At the end of every turn, holder restores 1/16 of its max HP.
  9. 19. The holder's type immunities granted solely by its typing are negated.
  10. 23. Prevents other Pokemon from lowering the holder's stat stages.
  11. 26. Holder is immune to powder moves and damage from Sandstorm or Hail.
  12. 28. At the end of every turn, this item attempts to badly poison the holder.
  13. 29. Holder is immune to Ground-type attacks. Pops when holder is hit.
  14. 31. Holder's critical hit ratio is raised by 1 stage.
  15. 32. Holder cannot be prevented from choosing to switch out by any effect.
  16. 33. Holder's attacks without a chance to flinch gain a 10% chance to flinch.
  17. 35. Immediately cures the holder of any major status condition (Burn, Paralyze, Sleep, Poison, Freeze)
  18. 36. If holder's HP is full, will survive an attack that would KO it with 1 HP. Single use.
  19. 37. Holder is grounded, Speed halved. If Flying type, takes neutral Ground damage.
  20. 38. The holder ignores rain- and sun-based effects.
  21. 39. If holder is hit super effectively, raises Attack, Sp. Atk by 2 stages. Single use.
  22. 40. If held by a Farfetch’d or Sirfetch’d, its critical hit ratio is raised by 2 stages.
Down
  1. 1. Each turn, holder has a 20% chance to move first in its priority bracket.
  2. 3. Holder is not affected by the secondary effect of another Pokemon's attack.
  3. 5. If held by a Pikachu, its Attack and Sp. Atk are doubled.
  4. 6. Each turn, holder loses 1/8 max HP. An attacker making contact can receive it.
  5. 8. If Trick Room is active, the holder's Speed is lowered by 1 stage. Single use.
  6. 9. If held by a Ditto that hasn't Transformed, its Defense is doubled.
  7. 10. Each turn, if holder is a Poison type, restores 1/16 max HP; loses 1/8 if not.
  8. 12. If held by a Ditto that hasn't Transformed, its Speed is doubled.
  9. 15. Holder's partial-trapping moves deal 1/6 max HP per turn instead of 1/8.
  10. 17. Cures holder of Attract, Disable, Encore, Heal Block, Taunt, Torment. Single use.
  11. 20. Holder has a 10% chance to survive an attack that would KO it with 1 HP.
  12. 21. Damage of moves used on consecutive turns is increased. Max 2x after 5 turns.
  13. 22. Boosts the holder's Special Defense by 50%, but prevents the use of non-damaging/status moves
  14. 24. Restores all lowered stat stages to 0 when one is less than 0. Single use.
  15. 25. If holder survives a hit, attacker is forced to switch to a random ally. Single use.
  16. 27. Raises holder's Speed by 1 stage if it gets affected by Intimidate. Single use.
  17. 30. Deals 1/6th of the attacker's maximum HP as damage whenever the holder is hit by a direct contact move.
  18. 34. Holder moves last in its priority bracket.