2.03 UV Mapping Vocabulary
Across
- 2. 2D texture coordinates used to map textures onto 3D surfaces
- 7. Ideal mapping for shapes like arms or bottles
- 8. Custom planes for unique mapped surfaces
- 9. The building blocks of UV layouts
- 11. Mapping used for objects like globes, orbs, and heads
- 12. The ratio of texture pixels to surface area on the model.
- 13. The result of insufficient spacing, causing visual artifacts across UV shells.
Down
- 1. Generates multiple projects for complex shapes to be mapped
- 3. Spreads UVs to reduce distortion
- 4. Helps identify stretching, compression, and alignment issues
- 5. Mapping that projects UVs from a single plane, best for flat surfaces
- 6. Automatically position UV shells
- 10. Edges where UV shells are split