21st Century Teaching and Learning
Across
- 2. Online multiplayer game domain
- 5. One of the 4 C's
- 9. Relating to using computers and technology in 21st century teaching and learning
- 11. Seminar, held online
- 14. Project based learning, for short
- 16. Using game elements and mechanics in an educational context
Down
- 1. Devices, such as smartphones and tablets
- 3. Digital space used for collaboration, by UPEI for example
- 4. Today's most popular search enging
- 6. Not offline
- 7. Artificial intelligence, for short
- 8. Digital space for sharing and commenting
- 10. The backbone of 21st century teaching and learning
- 12. Execute a specific software program on a PC
- 13. Writing software to create apps and proProject-based Online space for saving and sharing
- 15. Massive Open Online Course, for short