2.2 AP Vocabulary
Across
- 3. Ability to produce novel and valuable ideas.
- 7. Functions Cognitive processes for planning, attention, and impulse control.
- 11. Simple thinking shortcuts that speed decision-making but risk errors.
- 12. Step-by-step procedures that guarantee a solution.
- 14. The best or most typical example of a category.
- 15. Thinking Generating many possible solutions to a problem.
- 16. Thinking Narrowing options to find the single best solution.
- 17. The way an issue is presented affects decisions and judgments.
Down
- 1. Set Tendency to approach problems using past successful strategies.
- 2. Adjusting schemas to incorporate new information.
- 4. Heuristic Estimating likelihood based on how easily examples come to mind.
- 5. Activation of associations in memory, often unconsciously.
- 6. Heuristic Judging likelihood based on similarity to a prototype.
- 8. The need to build social bonds and feel connected with others.
- 9. Mental groupings of similar objects, events, ideas, or people.
- 10. Fallacy Belief that past random events influence future ones.
- 13. Fallacy Continuing an investment because of prior resources spent.
- 17. Fixedness Inability to see new uses for familiar objects.