2.2 AP Vocabulary

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Across
  1. 3. Ability to produce novel and valuable ideas.
  2. 7. Functions Cognitive processes for planning, attention, and impulse control.
  3. 11. Simple thinking shortcuts that speed decision-making but risk errors.
  4. 12. Step-by-step procedures that guarantee a solution.
  5. 14. The best or most typical example of a category.
  6. 15. Thinking Generating many possible solutions to a problem.
  7. 16. Thinking Narrowing options to find the single best solution.
  8. 17. The way an issue is presented affects decisions and judgments.
Down
  1. 1. Set Tendency to approach problems using past successful strategies.
  2. 2. Adjusting schemas to incorporate new information.
  3. 4. Heuristic Estimating likelihood based on how easily examples come to mind.
  4. 5. Activation of associations in memory, often unconsciously.
  5. 6. Heuristic Judging likelihood based on similarity to a prototype.
  6. 8. The need to build social bonds and feel connected with others.
  7. 9. Mental groupings of similar objects, events, ideas, or people.
  8. 10. Fallacy Belief that past random events influence future ones.
  9. 13. Fallacy Continuing an investment because of prior resources spent.
  10. 17. Fixedness Inability to see new uses for familiar objects.