25-31 Ice Breaker

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Across
  1. 2. it is the application of scientific knowledge for practical purposes, especially in industry and everyday life.
  2. 3. it is the institutions or organisations that produce and distribute information or entertainment to the public. Some examples of it are newspapers, magazines, books, radio, television, cinema, internet, social media, mobile phones, etc.
  3. 4. it is the practice of training people to obey rules or a code of behaviour, using punishment to correct disobedience.
Down
  1. 1. It is the place or area on where learning is most common to happen.
  2. 2. they are the person who teaches.