3-7

123456789101112131415161718192021222324252627282930
Across
  1. 3. Armitage was heavily injured while flying into this country
  2. 6. The flat, origami-wrapped object Molly gives Case
  3. 9. The operation that Corto was involved in, which caused his severe injuries (two words)
  4. 11. The system used to access and hack information protected by security
  5. 12. A type of painkiller used by Molly after an injury
  6. 15. Leader of the group from # across/down (two words)
  7. 17. Surgical implant in the skull, mentioned as a common feature
  8. 19. A vat-grown ____ assassin
  9. 21. high-tech deck Case uses (two words)
  10. 22. City where the Panther Moderns were involved
  11. 24. Molly's weapons implanted in her fingers
  12. 28. High-security location at the tip of the spindle
  13. 29. The substance that Armitage claims is slowly dissolving inside Case’s arteries
  14. 30. AI stands for this (two words)
Down
  1. 1. Subculture involved in surreal violence and media manipulation (two words)
  2. 2. Short term for a substitute used to replace human senses in cyberspace (two words)
  3. 4. Case’s former mentor (two words)
  4. 5. Armitage is diagnosed with this mental disability
  5. 7. The city where Molly and Case share a breakfast in the text
  6. 8. Term used to describe the simulated representation of cyberspace
  7. 10. The device used to connect the Flatline’s construct to Case’s system
  8. 13. The city in Turkey where Case and Molly are traveling to
  9. 14. The axis of the Sprawl that includes Boston and Atlanta
  10. 16. Virtual reality term, used when "keying in"
  11. 18. Technology company referenced as the source of security systems (two words)
  12. 20. This term refers to the technology allowing a person's consciousness to be replicated in cyberspace
  13. 23. The city where Case and the Flatline access Armitage’s database
  14. 24. Molly's black storage device
  15. 25. Molly's specific type of suit worn for protection and blending in
  16. 26. Thief who stole an AI
  17. 27. A term used for an electronic entity that mimics a deceased person's skills and behavior