2.2A 3D MODELING CROSSWORD
Across
- 3. – Four-sided polygons preferred for animation because they deform more predictably than triangles.
- 4. Mapping – The process of unwrapping a 3D model’s surface into a 2D layout for texturing.
- 5. – A collection of polygons that form the surface of a 3D object.
- 8. – A point in 3D space used to define the corners of polygons.
- 10. – The basic building block of 3D models, made up of three or more vertices connected by edges.
- 15. – Rebuilding a high-resolution sculpt into a clean, animation-ready low-poly mesh.
- 17. – The bending or twisting of a 3D mesh during animation.
- 18. Surface – A technique that smooths a low-poly model by adding more geometry.
- 19. – The layout and flow of polygons across a 3D model, important for smooth animation and deformation.
Down
- 1. – A flat surface formed by three or more connected vertices (usually a triangle or quad).
- 2. – A modeling method that simulates clay-like shaping for adding fine surface details.
- 5. Modifier – Automatically duplicates and reflects geometry, useful for symmetrical models like faces.
- 6. Model – A model with many polygons used for detailed renders or sculpting.
- 7. – Extending a polygon or edge outward to add depth or create new geometry.
- 9. – A line connecting two vertices in a polygonal model.
- 11. – A visual representation showing only the edges of a model.
- 12. Modeling – Combining or subtracting shapes to create complex geometry.
- 13. – Vectors that define the direction a polygon’s surface faces, affecting how light interacts with it.
- 14. Model – A simplified model used for games or real-time applications.
- 16. – Adding a skeleton to a 3D model so it can be animated.