2.2A 3D MODELING CROSSWORD

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Across
  1. 3. – Four-sided polygons preferred for animation because they deform more predictably than triangles.
  2. 4. Mapping – The process of unwrapping a 3D model’s surface into a 2D layout for texturing.
  3. 5. – A collection of polygons that form the surface of a 3D object.
  4. 8. – A point in 3D space used to define the corners of polygons.
  5. 10. – The basic building block of 3D models, made up of three or more vertices connected by edges.
  6. 15. – Rebuilding a high-resolution sculpt into a clean, animation-ready low-poly mesh.
  7. 17. – The bending or twisting of a 3D mesh during animation.
  8. 18. Surface – A technique that smooths a low-poly model by adding more geometry.
  9. 19. – The layout and flow of polygons across a 3D model, important for smooth animation and deformation.
Down
  1. 1. – A flat surface formed by three or more connected vertices (usually a triangle or quad).
  2. 2. – A modeling method that simulates clay-like shaping for adding fine surface details.
  3. 5. Modifier – Automatically duplicates and reflects geometry, useful for symmetrical models like faces.
  4. 6. Model – A model with many polygons used for detailed renders or sculpting.
  5. 7. – Extending a polygon or edge outward to add depth or create new geometry.
  6. 9. – A line connecting two vertices in a polygonal model.
  7. 11. – A visual representation showing only the edges of a model.
  8. 12. Modeling – Combining or subtracting shapes to create complex geometry.
  9. 13. – Vectors that define the direction a polygon’s surface faces, affecting how light interacts with it.
  10. 14. Model – A simplified model used for games or real-time applications.
  11. 16. – Adding a skeleton to a 3D model so it can be animated.