3D Terminology
Across
- 3. The way 3D components are connected together and flow around the 3D object.
- 4. Use an algorithm to take polygon geometry and smooth it automatically.
- 8. Used for very smooth objects because they don't require as many points to get the same look as a polygon geometry would.
- 10. The process of creating rounded edges on a mesh.
- 13. When 3 or more edges are connected together, the face is what fill in the empty space between the edges.
- 14. The process of adding graphics to a polygon object.
- 15. The most commonly used geometry type in 3D. Used for all types of objects.
- 16. Flat material type that yields a smooth look without highlights.
- 18. Used to determine the direction light will bounce of your 3D geometry.
- 19. Creates a new face of the same size and shape as the selected face.
- 21. Defines how a surface reflects light.
Down
- 1. Takes into account surface curvature, amount of light and camera angle to get accurate shading and highlights.
- 2. The process of converting 3D geometry into a 2D object.
- 3. Grey scale textures that use black and white values to signify areas of transparency or opacity on an objects material.
- 4. Describes the entire material on an object, how the light is reflected, how it’s absorbed, translucency and bump maps.
- 5. Reflects light more accurately than Phong. Good for metallic surfaces with soft highlights.
- 6. Copies of objects that derive all the information from the original object.
- 7. Displays a list of every tool used on a 3D object in the order that you used them.
- 9. A bump map gives the illusion of depth or relief on a texture without greatly increasing render time.
- 11. A component of a polygon defined by 2 vertices at their end points.
- 12. Creates the illusion of detail without having to rely on a high poly count. For example, a character can be detailed into a sculpting program like ZBrush, and all the information can be baked onto a normal map and transferred to a low poly character, giving the illusion of detail without increasing the actual poly count for the model.
- 17. A series of edges connect across a surface with the last edge meeting up with the first.
- 20. Smallest component of a polygon model. It is a point in 3D space.