4.1 MAYA MODELING TOOLS CROSSWORD STEWDIOUS
Across
- 4. – Cuts edges and faces manually to create custom topology.
- 6. – Moves large areas of geometry freely.
- 11. – Rotates geometry around a central axis.
- 13. – Changes the size of an object or component.
- 14. – Creates a donut-shaped polygon object.
- 16. – Rounds or chamfers edges or vertices by adding geometry.
- 22. – Creates a flat polygon surface.
- 23. – Extends faces, edges, or vertices outward to create new geometry.
- 24. – Rotates an object or component around an axis.
- 25. – Allows selection of vertices, edges, and faces at the same time.
- 28. – Softens harsh transitions and uneven surfaces.
- 29. – Evens out vertex spacing while maintaining overall form.
- 30. – Pulls vertices together to sharpen edges and details.
- 32. – Moves an object or component along the X, Y, and Z axes.
- 36. – Creates a tube-shaped polygon object with circular ends.
- 38. – Allows edits on one side of a model to update the opposite side automatically.
- 40. – Moves one vertex to another and merges them together.
- 44. – Allows manipulation of the lines connecting vertices to control form and topology flow.
- 46. – Records modeling operations so changes can be adjusted later.
- 48. – Curves geometry along a chosen axis.
Down
- 1. – Moves surrounding components with a gradual falloff for smooth shaping.
- 2. – Removes stored operations to optimize performance.
- 3. – Creates clean quad-based topology over an existing surface.
- 5. – Allows selection and transformation of the entire 3D model as one unit.
- 7. – Lowers polygon count while preserving shape.
- 8. (Polygon)– Allows editing of flat surfaces made from connected edges and vertices.
- 9. – Removes selected vertices, edges, or faces from a model.
- 10. – Pushes and pulls geometry using brush-based sculpting.
- 12. – Creates a polygon object with a circular base and pointed top.
- 15. – Resets transformation values without changing the object’s position.
- 17. – Allows editing of individual points that define the shape of a 3D model.
- 18. – Identifies and fixes geometry errors such as non-manifold edges.
- 19. – Connects UV shells together for smoother textures.
- 20. – Creates a six-sided polygon box used as a base shape.
- 21. – Pushes geometry toward a flat plane.
- 26. – Adds a continuous edge loop to increase detail and control deformation.
- 27. – Closes open gaps in geometry by creating new faces.
- 31. – Flattens 3D geometry into 2D space for texturing.
- 33. – Gradually scales geometry along an axis.
- 34. – Allows editing of texture coordinates that determine how 2D images wrap onto 3D models.
- 35. – Creates a round polygon object used for organic or mechanical forms.
- 37. – Expands geometry outward to add volume.
- 39. – Copies and flips geometry across a chosen axis.
- 41. – Uses a cage system to deform objects smoothly.
- 42. – Rebuilds geometry into evenly distributed polygons.
- 43. – Connects two edges or faces by creating new polygons between them.
- 45. – Combines multiple vertices into a single vertex.
- 47. – Separates UV shells to control texture layout.