4.1 MAYA MODELING TOOLS CROSSWORD STEWDIOUS

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Across
  1. 4. – Cuts edges and faces manually to create custom topology.
  2. 6. – Moves large areas of geometry freely.
  3. 11. – Rotates geometry around a central axis.
  4. 13. – Changes the size of an object or component.
  5. 14. – Creates a donut-shaped polygon object.
  6. 16. – Rounds or chamfers edges or vertices by adding geometry.
  7. 22. – Creates a flat polygon surface.
  8. 23. – Extends faces, edges, or vertices outward to create new geometry.
  9. 24. – Rotates an object or component around an axis.
  10. 25. – Allows selection of vertices, edges, and faces at the same time.
  11. 28. – Softens harsh transitions and uneven surfaces.
  12. 29. – Evens out vertex spacing while maintaining overall form.
  13. 30. – Pulls vertices together to sharpen edges and details.
  14. 32. – Moves an object or component along the X, Y, and Z axes.
  15. 36. – Creates a tube-shaped polygon object with circular ends.
  16. 38. – Allows edits on one side of a model to update the opposite side automatically.
  17. 40. – Moves one vertex to another and merges them together.
  18. 44. – Allows manipulation of the lines connecting vertices to control form and topology flow.
  19. 46. – Records modeling operations so changes can be adjusted later.
  20. 48. – Curves geometry along a chosen axis.
Down
  1. 1. – Moves surrounding components with a gradual falloff for smooth shaping.
  2. 2. – Removes stored operations to optimize performance.
  3. 3. – Creates clean quad-based topology over an existing surface.
  4. 5. – Allows selection and transformation of the entire 3D model as one unit.
  5. 7. – Lowers polygon count while preserving shape.
  6. 8. (Polygon)– Allows editing of flat surfaces made from connected edges and vertices.
  7. 9. – Removes selected vertices, edges, or faces from a model.
  8. 10. – Pushes and pulls geometry using brush-based sculpting.
  9. 12. – Creates a polygon object with a circular base and pointed top.
  10. 15. – Resets transformation values without changing the object’s position.
  11. 17. – Allows editing of individual points that define the shape of a 3D model.
  12. 18. – Identifies and fixes geometry errors such as non-manifold edges.
  13. 19. – Connects UV shells together for smoother textures.
  14. 20. – Creates a six-sided polygon box used as a base shape.
  15. 21. – Pushes geometry toward a flat plane.
  16. 26. – Adds a continuous edge loop to increase detail and control deformation.
  17. 27. – Closes open gaps in geometry by creating new faces.
  18. 31. – Flattens 3D geometry into 2D space for texturing.
  19. 33. – Gradually scales geometry along an axis.
  20. 34. – Allows editing of texture coordinates that determine how 2D images wrap onto 3D models.
  21. 35. – Creates a round polygon object used for organic or mechanical forms.
  22. 37. – Expands geometry outward to add volume.
  23. 39. – Copies and flips geometry across a chosen axis.
  24. 41. – Uses a cage system to deform objects smoothly.
  25. 42. – Rebuilds geometry into evenly distributed polygons.
  26. 43. – Connects two edges or faces by creating new polygons between them.
  27. 45. – Combines multiple vertices into a single vertex.
  28. 47. – Separates UV shells to control texture layout.