a
Across
- 4. A chaotic game invented by Finny.
- 5. a haunting feeling that Gene wrestles with.
- 7. The decisive action taken by a character that marks his entry into World War II.”
- 8. the material of the staircase Finny falls down.
- 9. The site of the novel's central symbolic event.
- 10. Looming threat and metaphor throughout the novel.
- 12. Squad — The dangerous jumping club Finny creates.
- 13. The season representing carefree youth before the war’s shadow
- 14. The natural leader and gifted athlete.
Down
- 1. The student who insists on uncovering the truth about Finny’s fall.
- 2. Student who enlists in the army and experiences a mental breakdown.
- 3. Finny’s dream of competing that ends with his injury.
- 4. Basement room where Brinker brings Gene to meet his father
- 5. The narrator of the book.
- 6. The body part Finny breaks in his fall.
- 11. The elite boarding school in New Hampshire where the novel is set.