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Across
  1. 4. A chaotic game invented by Finny.
  2. 5. a haunting feeling that Gene wrestles with.
  3. 7. The decisive action taken by a character that marks his entry into World War II.”
  4. 8. the material of the staircase Finny falls down.
  5. 9. The site of the novel's central symbolic event.
  6. 10. Looming threat and metaphor throughout the novel.
  7. 12. Squad — The dangerous jumping club Finny creates.
  8. 13. The season representing carefree youth before the war’s shadow
  9. 14. The natural leader and gifted athlete.
Down
  1. 1. The student who insists on uncovering the truth about Finny’s fall.
  2. 2. Student who enlists in the army and experiences a mental breakdown.
  3. 3. Finny’s dream of competing that ends with his injury.
  4. 4. Basement room where Brinker brings Gene to meet his father
  5. 5. The narrator of the book.
  6. 6. The body part Finny breaks in his fall.
  7. 11. The elite boarding school in New Hampshire where the novel is set.