Adobe Animate Terms

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Across
  1. 4. The main area where you create and view animations, like a canvas where objects and characters move.
  2. 5. A reusable object stored in the library can be used multiple times in different animation parts.
  3. 6. The section in Adobe Animate where all reusable symbols, sounds, and other assets are stored.
  4. 7. A setting for making animations start and stop smoothly, adding a natural-looking motion to objects.
  5. 10. A level used to organize different parts of an animation independently, such as the background, characters, or effects.
  6. 12. The section in Adobe Animate where animations are organized and managed over time, with frames showing each animation step.
  7. 16. An interactive element that triggers an action when clicked, like starting an animation or moving to a new part.
  8. 17. The pivot point for an object, which controls where the object rotates or scales.
  9. 18. A scripting language used in Adobe Animate for more advanced interactivity and animation control.
  10. 19. A tool to draw basic shapes like circles, squares, and rectangles.
Down
  1. 1. A specific frame in the timeline where a change or action starts, marking important points in an animation.
  2. 2. An animation style where each frame is drawn individually, creating detailed motion, often used for character movements.
  3. 3. The speed at which frames play in an animation, measured in frames per second (fps); higher frame rates make animations smoother.
  4. 8. A feature that allows you to see multiple frames at once, useful for smooth, frame-by-frame animation.
  5. 9. A tool that lets you resize, rotate, skew, or flip objects on the stage.
  6. 11. The panel where symbols, images, sounds, and other reusable assets are stored for easy access.
  7. 13. Tween A tool that animates movement between two points, making objects move smoothly from one position to another.
  8. 14. The process of creating intermediate frames between two keyframes to produce smooth motion.
  9. 15. A line or curve along which an object moves, created to control the motion of animated elements.