Adobe
Across
- 1. Flash movie
- 3. Short for "in between." There are three types shape, motion, armiture.
- 4. Movie Clip, Button and Graphic
- 5. By default you will see the essentials workspace but you can also click on the drop down and choose other types of workspaces or create and save your own.
- 7. main working area in flash where you can create and manipulate art work
- 9. Unique qualities for a specific object, such as color, position, size, etc.
- 12. contains information about the object you selected
- 15. Allow you to animate symbols and give them the appearance of motion.
- 17. Flash file where you create your flash content
- 18. allows you to create work
- 19. A cell on the timeline that represents still image.
Down
- 1. An animation that transforms one shape or object into another.
- 2. Stores the asset that you use in your flash files
- 6. The number of frames per second; also known as the frame rate.
- 8. organizes your work into layers and frames
- 10. The basic drawing tools for Flash
- 11. A frame that defines a change in animation.
- 13. A powerful multimedia creation tool used to create and display content ranging from simple animations, video, to sound and to content rich applications.
- 14. Building blocks in flash that are stored in the library. They can have one of three behaviors (movie clip, button, and graphic).
- 16. Rows on the timeline that organize and allow stacking of items on the stage.