Age of Empires II Imperial Age Unique Techs
Across
- 1. Celts; +40% Siege Workshop units HP
- 5. Berbers; Camel units regenerate HP
- 6. Ethiopians; Siege Workshop units blast radius increased
- 7. Burmese; +5 Cavalry attack vs. archers
- 10. Persians; +30% War Elephant movement speed
- 11. Franks; +40% Stables work speed
- 12. Khmer; Ballista Elephants and Scorpions fire two projectiles
- 14. Incas; Kamayuk, Slinger, and Eagle line +1/+2 armor
- 17. Aztecs; +4 Infantry attack
- 20. Spanish; Villagers +6 attack, +2/+2 armor, +40 HP
- 22. Britons; Trebuchets do Area of Effect damage, are 100% accurate against units
- 25. Mongols; +50% Siege weapon movement speed
- 28. Malians; +5 Cavalry unit attack
- 30. Tatars; +2 Trebuchet rang, Flaming Camel can be trained at Castles
- 35. Bulgarians; +5 Militia line armor
- 36. Vietnamese; Team receives 500 gold
- 37. Goths; +100% Barracks work speed
- 38. Indians; +1 Hand Cannoneer range
- 39. Burgundians; Villagers converted into Flemish Militia, Flemish Militia can be trained at Town Centers
Down
- 2. Cumans; Team can train up to 10 free Elite Kipchaks
- 3. Teutons; +3 Castle range, garrisoned infantry fire arrows
- 4. Portuguese; Improved gunpowder unit accuracy vs. moving targets, Bombard Cannon and Bombard Tower projectiles move faster
- 8. Turks; +2 Bombard Tower, Bombard Cannon, and Cannon Galleon range
- 9. Mayans; +40 Eagle line HP
- 13. Koreans; +1 Mangonel range
- 15. Malay; Militia-line gold cost converted to food
- 16. Saracens; +20 Mameluke and Camel Rider HP
- 18. Huns; Relic and Wonder victories take +100 years longer, -50% enemy Relic gold income
- 19. Poles; Scout Cavalry line deals trample damage
- 21. Bohemians; Monks and Monastery upgrades have gold cost replaced by food
- 23. Magyars;+1 Cavalry Archer attack and range
- 24. Slavs; Infantry deals trample damage
- 26. Byzantines; Cataphracts do trample damage, +6 attack vs. infantry
- 27. Japanese; Trebuchets +300% pack/unpack speed, +33% attack speed
- 29. Vikings; Berserks regenerate faster
- 31. Italians; -50% Trade Cart and Trade Cog cost
- 32. Sicilians; Knight line +1/+2 armor
- 33. Lithuanians; +2 Spearman and Skirmisher pierce armor
- 34. Chinese; +2 Chu Ko Nu attack, +4 Scorpion attack