AI Practical Work 2
Across
- 2. Uninformed search algorithm that aims to find a path to the goal node which has the lowest cumulative cost.
- 4. Biological correspondent of the weights in an artificial neural network.
- 5. Logic programming language associated with artificial intelligence and computational linguistics.
- 6. Finite sequence of well-defined computer instructions to solve a computation problem.
- 8. Computer program developed by DeepMind that uses machine learning (artificial neural networks) to identify the best moves to win the board game “Go”.
- 11. Elementary unit of an artificial neural network.
- 12. Restricted Boltzmann Machine: generative stochastic artificial neural network that can learn a probability distribution over its set of inputs.
- 13. Interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers.
- 14. Interdisciplinary branch of computer science and engineering. It involves design, construction, operation, and use of robots and has as its goal to design machines that can help and assist humans.
- 16. Realistic humanoid robot designed for research, education, and entertainment, and helps promote public discussion about Artificial Intelligence ethics and the future of robotics. Developed by the Hong Kong-based company Hanson Robotics.
- 17. Branch of mathematics used to model the strategic interaction between different players in a context with predefined rules and outcomes.
- 22. IBM’s question-answering computer system that is capable of answering questions posed in natural language.
- 24. Type of machine learning and artificial intelligence that imitates the way humans gain certain types of knowledge.
- 25. Type of artificial intelligence that allows software applications to become more accurate at predicting outcomes without being explicitly programmed to do so.
- 26. Algorithm for supervised learning of artificial neural networks using gradient descent.
Down
- 1. Computerized system composed of multiple interacting intelligent agents.
- 3. Computing systems that are based on a collection of nodes that simulate the neurons in the human brain.
- 7. Method of inquiry in artificial intelligence for determining whether or not a computer is capable of thinking like a human being.
- 9. simulation of human intelligence processes by machines, especially computer systems.
- 10. act of defining a problem; determining the cause of the problem; identifying, prioritizing, and selecting alternatives for a solution; and implementing a solution.
- 15. Algorithm for supervised learning of binary classifiers.
- 18. Learning rule that describes how the neuronal activities influence the connection between neurons.
- 19. Artificial Immune Systems: machine learning systems inspired by theoretical immunology.
- 20. Java Agent Development Framework: software framework for the development of an intelligent agent, implemented in Java.
- 21. Fully connected network with each node connecting to every other node, including itself. The nodes compete against each other by sending out inhibiting signals to each other.
- 23. Adaptive resonance theory: describes a number of neural network models which use supervised and unsupervised learning methods, and address problems such as pattern recognition and prediction.