Algorithm & Programming
Across
- 1. A system using 0 and 1 to represent data.
- 3. A diagram showing an algorithm’s steps.
- 6. A whole number.
- 8. A base-16 number system using 0-9 and A-F.
- 10. A sequence of characters.
- 12. Text in the code meant for programmers, ignored by the computer.
- 13. Simplifying complex systems by modeling classes.
- 15. A sequence that repeats until a condition is met.
- 17. Instructions written in a programming language.
- 20. Using a single interface for different data types.
Down
- 1. The smallest unit of data, 0 or 1.
- 2. A step-by-step procedure to solve a problem.
- 4. Repeating steps in a loop.
- 5. A collection following first in first out(FIFO).
- 7. Type Defines the kind of data (e.g., integer, string).
- 9. A statement that is either true or false.
- 10. A sequence of characters.
- 11. A mistake in the code structure.
- 14. A group of 8 bits.
- 16. A set of instructions for a computer to follow.
- 18. Rules that define the structure of code.
- 19. Reasoning in programming to perform tasks.