Alice in Borderland

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Across
  1. 2. balance scale - only one can win; players closest to the number each round will win
  2. 5. spades specialist; harsh, blunt, and reckless; has a compassionate and remorseful side
  3. 6. balance - games that balance all three concepts with an element of teamwork
  4. 8. diamonds specialist; quiet, cold, and aloof; believes strongly in justice, equality, and value in human life
  5. 9. croquet - players must play three sets of croquet against the citizen without retiring
  6. 10. clubs turned spades spcialist; easy-going and casual demeanor, seeming to get along with everyone; cares for people and will stand up for those she thinks are doing the right thing
  7. 11. spades specialist; a hikikomori obsessed with famous explorers and finding a will to live
  8. 13. intelligence - games of intelligence, strategy, and wits
  9. 14. physical - games of physical endurance, strength, and agility
  10. 15. diamonds specialist; intelligent, calm, not outwardly emotional; a little reckless at times
  11. 18. hearts specialist; thoughtful and idealistic; crazy but relaxed
  12. 19. spades specialist; scrappy, aggressive, and loyal to his friends; willing to sacrafice himself for his friends
  13. 21. hearts specialist; mysterious and nonchalant to death; manipulative and apathetic
  14. 22. solitary confinement - players must make the citizen guess his collar mark incorrectly, or get a game over in any other means
  15. 24. (likely) clubs specialist; manipulative, cold, and blunt; emotionally weak, naturally compassionate
  16. 25. spades specialist; encouraging and protective; smart and independent
Down
  1. 1. clubs specialist; timid but determined; nervous but accepts his fate in the end
  2. 2. osmosis - players must have more points than the citizen team by the end of the time limit
  3. 3. hearts specialist; sly and cunning, and uses his wits purposefully; often keeps a calm face
  4. 4. checkmate - players must play a team based version of freeze tag against citizens in which they switch teams when caught until they catch every player and citizen
  5. 7. diamonds specialist; has a good heart; witty, good reflexes, thinks incredibly fast
  6. 12. hearts specialist; psychotic serial killer
  7. 16. spades specialist; strong and resourceful; cranky and snappy
  8. 17. clubs specialist; loose, chill, and carefree demeanor, but freaks out easily in tense circumstances; empathetic and able to easily lighten up the mood
  9. 18. psychology - games of psychology, trust, and betrayal
  10. 20. diamonds specialist; psychotic and displaying malicious tendencies towards others; young yet dangerous militant member
  11. 23. clubs specialist; proud nudist; respectful, loyal, positive and friendly