Animation Making

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Across
  1. 3. Recording the movement of live actors to animate digital characters more realistically.
  2. 4. The integration of generated imagery or effects into live-action or animated scenes.
  3. 8. A sequence of frames that repeats seamlessly to create continuous motion.
  4. 9. A specific frame that marks the start or end of a smooth transition in animation.
  5. 10. The process of matching animated character mouth movements to recorded dialogue.
  6. 11. Applying surface textures to 3D models to give them color, detail, and realism.
  7. 13. The process of generating the final image or video from a completed animation project.
  8. 15. Combining multiple visual elements from different sources into a single image or sequence.
  9. 16. A visual representation of the sequence and timing of animation frames and key events.
  10. 17. The process of illuminating scenes and models to enhance mood, depth, and realism.
Down
  1. 1. A visual plan or sequence of drawings that outline the scenes and actions in an animation.
  2. 2. An animation technique where physical objects are photographed frame-by-frame and moved slightly between shots.
  3. 3. Creating a three-dimensional representation of objects or characters in 3D animation.
  4. 5. The number of frames displayed per second in an animation, affecting smoothness.
  5. 6. The detailed drawing that establishes the background, positioning, and movement of elements in a scene.
  6. 7. A two-dimensional image or animation integrated into a larger scene, often used in video games.
  7. 12. The process of generating intermediate frames between two keyframes to create the illusion of motion.
  8. 13. Engine Software that calculates and produces the final visual output from 3D models and scenes.
  9. 14. Creating a skeleton or structure for a character or object to facilitate movement and animation.