Animation Principles
Across
- 5. Something the audience wants to or will want to see in an animation
- 6. animated as you go
- 10. Applies to limbs, joints, or thrown objects ; Doesn’t apply to any mechanical movement
- 11. Parts of the body moving at different rates ; The offset between the body moving and objects / limbs
- 12. Avoids animation looking flat in 2D animation
- 13. Applies to movement like sitting down or standing up, and bouncing objects, etc.
- 14. Timing, camera angle, zoom ; makes clear whats important in a scene
Down
- 1. Separate Parts of the body keep moving after the character stops moving
- 2. uses keys, extremes, and breakdowns
- 3. Emphasizes things instead of taking the attention away from the main action
- 4. The number of drawings/frames for an action ; Getting from one key pose to another
- 7. Helps to communicate an action that is about to happen ; can get viewer to look at a certain spot on-screen
- 8. gives a sense of flexibility or weight to objects
- 9. make emotions more convincing/more intense ; Avoids animations looking static or boring