Animation Principles

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Across
  1. 5. Something the audience wants to or will want to see in an animation
  2. 6. animated as you go
  3. 10. Applies to limbs, joints, or thrown objects ; Doesn’t apply to any mechanical movement
  4. 11. Parts of the body moving at different rates ; The offset between the body moving and objects / limbs
  5. 12. Avoids animation looking flat in 2D animation
  6. 13. Applies to movement like sitting down or standing up, and bouncing objects, etc.
  7. 14. Timing, camera angle, zoom ; makes clear whats important in a scene
Down
  1. 1. Separate Parts of the body keep moving after the character stops moving
  2. 2. uses keys, extremes, and breakdowns
  3. 3. Emphasizes things instead of taking the attention away from the main action
  4. 4. The number of drawings/frames for an action ; Getting from one key pose to another
  5. 7. Helps to communicate an action that is about to happen ; can get viewer to look at a certain spot on-screen
  6. 8. gives a sense of flexibility or weight to objects
  7. 9. make emotions more convincing/more intense ; Avoids animations looking static or boring