Animation Vocabulary

123456789101112131415161718192021222324
Across
  1. 2. A single timeline.
  2. 6. Video/Image Width vs Height. The most common aspect ratio is 16:9.
  3. 9. A tool used to warp certain points of a video or image.
  4. 13. A single image taken from a video.
  5. 15. A file used to help with the process of Motion Design. Common assets include textures, sound effects, and background plates.
  6. 18. Connecting a layer’s transformation data to another layer.
  7. 20. A layer that affects all of the layers below it in the timeline. An effect applied to an adjustment layer will adjust all of the layers underneath.
  8. 21. To smooth. Usually referring to the smoothing of a keyframe.
  9. 22. Removing or isolating an object from a video sequence. One of the most tedious tasks in Motion Design.
  10. 23. The process of storytelling through movement.
  11. 24. A transparent sheet of film material that can be drawn on, used in the production of cartoons.
Down
  1. 1. An animation software designed to automate lip-syncing and facial expressions in real-time.
  2. 3. A visual script that outlines a video’s key components.
  3. 4. A character or object that has been setup for animation.
  4. 5. The point around which transformations will happen.
  5. 7. A tool that can be applied to an object or layer to manipulate the way it looks or interacts in a timeline.
  6. 8. The tool used to indicate your video’s point in time.
  7. 10. The place in which layers and keyframes are added and adjusted.
  8. 11. The process of interpreting the data between two keyframes.
  9. 12. Alpha channels tell your video software how opaque (transparent) the pixels in your video should be. They are usually used when a video or image is inserted over other video/image assets.
  10. 14. Digital files used to enhance a Motion Graphic sequences.
  11. 16. The number of frames shown for each second of a video.
  12. 17. Short for Storyboards. Boards are still designs that outline the general design of a Motion Graphic sequence.
  13. 19. A specific value in time. A cornerstone feature in modern animation softwares.