App 1.1- 1.3.1

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Across
  1. 2. A representative consumer for whom a hardware or software product is designed.
  2. 4. For component attributes that can be changed or initialized on the Designer screen.
  3. 5. this geometric shape is used to represent the action/command/step of the algorithm.
  4. 10. The screen where you tell your app what to do.
  5. 11. A set of instructions that a computer executes to achieve a particular objective.
  6. 12. The layer of an app that contains the program that tells the app how to behave.
  7. 14. A word that describes the process we use to add media to our applications?
  8. 18. The visual part of a computer app or operating system, through which an end-user interacts with the computing device or software.
  9. 20. An ordered set of instructions that are used to carry out a task.
  10. 21. The layer of an app that the user sees and interacts with.
  11. 24. Where you can create the user interface and add common features you want in the app. This is where you let the program know what components you will later want to code
  12. 25. This shape is used to represent the beginning and the end of the algorithm flowchart.
Down
  1. 1. An approach to programming where the programmer adds and tests code in small chunks at a time to make sure it behaves the way they want it to, before adding more code.
  2. 3. A panel in the Designer window to display the hierarchical view of components added to an App. Here you can rename or delete a visible or non-visible component.
  3. 6. The broadest/outermost box that holds drawers.
  4. 7. The process of solving problems using a series of steps.
  5. 8. The writing of compound words (like variable names, procedure names, and file names) by starting each word with a capital letter.
  6. 9. A linear algorithm has only one sequence of steps.
  7. 13. The layer of an app that contains the data entered and used in the app.
  8. 15. A series of storage spaces where app components are organized on the left side of your App Inventor.
  9. 16. The programmers are using it to determine how the App should work and what it should look like.
  10. 17. this geometric shape is used to show the direction of the flow.
  11. 19. The pieces of your app that do actions for you. Examples are Label, Sound, or Button
  12. 22. This is a paper sketch that shows what the app would look like when we will create it in Mit App.
  13. 23. A diagram that represents an algorithm, workflow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.