App Creator 1.1
Across
- 4. The pieces you connect together to tell your app what to do. They can be found in the Blocks Editor.
- 6. This is a paper sketch that shows what the app would look like when we will create it in Mit App.
- 8. A series of storage spaces where app components are organized on the left side of your App Inventor.
- 9. Components that they're not part of the user interface. Instead, they provide access to the built-in functionality of the device.
- 10. The writing of compound words (like variable names, procedure names, and file names) by starting each word with a capital letter.
- 11. (or app) A type of software application designed to run a mobile device, such as a smartphone or tablet computer.
- 12. A representative consumer for whom a hardware or software product is designed.
- 15. For component attributes that can be changed or initialized on the Designer screen.
- 16. A simulator that imitates a program or events.
- 17. The visual part of a computer app or operating system, through which an end-user interacts with the computing device or software.
- 19. The Science of creating artifacts and solving problems using the help of a computer. Some of these areas of focus include software engineering, programming, data analysis, algorithms, graphics, and animation.
Down
- 1. A panel in the Designer window to display the hierarchical view of components added to an App. Here you can rename or delete a visible or non-visible component.
- 2. Scientists who apply their knowledge of computation to creating solutions using a computer system.
- 3. The pieces of your app that do actions for you. Examples are Label, Sound, or Button
- 4. The screen where you tell your app what to do.
- 5. A word that describes the process we use to add media to our applications?
- 7. The part of the Designer View where you drag visible and non-visible components to create the look of your app.
- 8. Where you can create the user interface and add common features you want in the app. This is where you let the program know what components you will later want to code
- 13. The programmers are using it to determine how the App should work and what it should look like.
- 14. The broadest/outermost box that holds drawers.
- 18. To connect your app with a connecting device, tablet.