AR Vocab

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Across
  1. 2. Guidelines that are developed by a team regarding how they are to interact, communicate, and conduct themselves as part of the team.
  2. 5. The member of a pair of gears to which motion and power are transmitted by the other. The output gear.
  3. 9. A freehand drawing that shows a design solution idea and communicates details about the design intent.
  4. 11. The gear which transmits power and motion to the rest of the system. The input gear, also called a drive gear.
  5. 18. (pairprogramming) The person who writes the code in a computer program when two programmers are working together.
  6. 19. Circular movement.
  7. 20. An ordered set of instructions that are used to carry out a task.
  8. 21. A block of code that is triggered when a certain event happens.
  9. 22. The writing of compound words by starting each word with a capital letter. Procedures and variables are named using camelCase, but the first word in the name is not capitalized.
  10. 25. Operating without direct human control.
  11. 26. Something put into a system, such as resources, information, or signals, in order to achieve a result.
Down
  1. 1. A diagram that represents an algorithm, work flow, or process, and uses geometric symbols connected by arrows to show the direction of the flow of action.
  2. 3. The quantitative relationship between two amounts showing the number of times one value contains or is contained within the other. Ratios can be expressed in different ways. For example, a 1:2 ratio is equivalent to 1/2.
  3. 4. A block of code that is triggered when a certain event happens.
  4. 6. (pairprogramming) The person who observes or reviews each line of code in a computer program as it is typed when two programmers are working together.
  5. 7. A system that transmits motion and force between two cone-shaped gears often mounted at a 90-degree angle to each other.
  6. 8. A systematic, problem-solving strategy that designers follow to come up with a solution to a problem.
  7. 10. A twisting force.
  8. 12. A gear between the driving and the driven gear used to change rotational direction.
  9. 13. A quantitative relation comparing two gears based on number of rotations, speed, size, or number of teeth.
  10. 14. An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message.
  11. 15. A student or trainee who works in a support role at a company, performing assigned tasks while learning important skills and gaining work experience.
  12. 16. A system that uses a flexible mechanism to connect two rotating shafts at an angle to each other to transmit motion and force.
  13. 17. A group of interacting, interrelated, or interdependent elements or parts that function together as a whole to accomplish a goal.
  14. 23. The results of the operation of a system. Example - a computer output could be information or signals produced or delivered.
  15. 24. programming Two people working together to create a computer program. One person, called the driver, writes the code and explains the logic, while the other person, called the navigator, reviews it and gives feedback.