AR / VR GLOSSARY
Across
- 3. Digital content, like graphics or information, that is superimposed onto the user's view of the real world in AR.
- 10. Software tools for building augmented reality applications.
- 11. A blend of both the real world and digital content in a single environment, where digital objects interact with the physical world.
- 12. A computer-generated, immersive environment that can be explored and interacted with by users.
- 17. An application or software designed to provide augmented reality experiences.
- 19. A technology that allows AR devices to understand their position in a physical environment.
- 21. The technology that detects and tracks the movement of a user within a VR environment.
- 23. The capability for users to engage with AR content in real time.
- 24. A feeling of nausea or discomfort experienced by some users in VR due to motion or disorientation.
Down
- 1. The quality of feeling fully engaged in a virtual environment.
- 2. A device worn on the head that displays VR content to the user and often includes motion tracking.
- 4. Applications, games, or experiences created for virtual reality platforms.
- 5. A technology that overlays digital content, such as images or information, onto the real world.
- 6. A physical object or image used as a reference point for AR applications to recognize and interact with.
- 7. Augmented reality that doesn't require physical markers for tracking and interaction.
- 8. The use of vibrations or other sensations to simulate the sense of touch in VR.
- 9. Technology that measures the distance between objects to enhance the realism of AR experiences.
- 13. The ability of AR technology to follow the user's movements or view changes accurately.
- 14. A digital representation of a user in a virtual environment.
- 15. The process of creating a 3D map of the environment to better integrate AR elements.
- 16. A method of moving in VR by selecting a location to instantly "teleport" to.
- 18. Video content that allows viewers to look in any direction, creating a sense of immersion.
- 20. Eyewear that displays digital information directly in the user's field of vision.
- 22. Adding location-based information or data to digital content, often used in AR apps.