assinment #3
Across
- 2. level of if it is too easy, too hard or somewhere in between.
- 4. verbs in game that cause movement and actions
- 8. limits of game, what your allowed to do
- 9. non playable sprite
Down
- 1. place game is played
- 3. playable sprite
- 5. movement, keyboard, mice or motion sensors
- 6. point, purpose of game
- 7. What makes players want to play