Basic Movement
Across
- 3. control the rate at which the player character increases its speed
- 4. specify how quickly the player character can turn or rotate
- 6. lower the player character's stance, often used for sneaking or fitting into tight spaces
- 10. control the rate at which the player character slows down
- 11. adjust the resistance to motion when the player is on a surface
- 12. instantly move the player character to a specified location
Down
- 1. put its motion under the control of Unity's physics engine
- 2. determine the strength of the downward force applied to the player character
- 5. declare a speed you want the player to go
- 7. define the shape and size of the invisible boundary around the player
- 8. change the orientation of the player character
- 9. set the intensity of upward motion when the player character jumps