Basic Movement

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Across
  1. 3. control the rate at which the player character increases its speed
  2. 4. specify how quickly the player character can turn or rotate
  3. 6. lower the player character's stance, often used for sneaking or fitting into tight spaces
  4. 10. control the rate at which the player character slows down
  5. 11. adjust the resistance to motion when the player is on a surface
  6. 12. instantly move the player character to a specified location
Down
  1. 1. put its motion under the control of Unity's physics engine
  2. 2. determine the strength of the downward force applied to the player character
  3. 5. declare a speed you want the player to go
  4. 7. define the shape and size of the invisible boundary around the player
  5. 8. change the orientation of the player character
  6. 9. set the intensity of upward motion when the player character jumps